Bakers Arms!

Sunday, January 24, 2010

The new look and the new game.

The game has a new design for it(as of October 3rd 2009) in which we use magnetic like abilities with particles(essence). We wanted to keep combat simple yet fun, so the player is able attract and repel essence. The player is also able to use three melee abilities, which are mapped to one button. To take a look at the evolution of the game over the past 3 months, from oldest to newest:





Starting with the old stuff!

So, a quick bit of background on the new game Baker's Arms has been developing:

We started our large group back in April 2009. We worked together to come up with a cool new game concept that would leave players intrigued. We came up with "Split"; a 3D parallel world game in which the player moves between the worlds changing the environment to see the changes in the other world.

After doing some pre-production we decided to change our game concept. The amount of content was unfeasible for our time frame. So, without further adieu, I would like to dedicate this first post to the best of our early development: